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February 15, 2011
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Project Dmitri - Brittlesworth by Whynne Project Dmitri - Brittlesworth by Whynne
This is brittlesworth, based on a character I played as in Fallout: New Vegas.

I plan to use him in a game of some sort in the future, but I can't really say what the game is about. Expect some more concept art as I continue working on this shitty game engine.
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:iconimmaculatereprobate:
ImmaculateReprobate Sep 3, 2013  Hobbyist Digital Artist
<3 that game
<3 this character

I wonder if he was sub-consciously affected by doc Mitchell.
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:iconmonozawa:
That was a legendary thread.
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:icondrkeyboard:
DrKeyboard Aug 2, 2011  Hobbyist Writer
For the sake of everyone, keep him out of Gomorrah.
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:iconcruxia:
Cruxia Jun 26, 2011  Student Digital Artist
omfg I remember this ;_; brittlesworth.
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:iconangeliccarrot:
Cool, bro. I like me some old men. So are you coding your own engine too? If not, what engine are you using?
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:iconwhynne:
Whynne Apr 1, 2011  Hobbyist Digital Artist
Coding my own. Shit's tough.
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:iconangeliccarrot:
Indeed it is :( The only reason I'm going to college is so I can have someone teach me that stuff. What type of code are you using? Python, Java?
Also, how do you feel about your drawing being spammed all over DA and slapped on DA t-shirts? awesome or lamesauce?
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:iconwhynne:
Whynne Apr 1, 2011  Hobbyist Digital Artist
1) C++
2) Awesome
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:iconangeliccarrot:
SHIII really? D:That's the hardest code ever.
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:iconwhynne:
Whynne Apr 2, 2011  Hobbyist Digital Artist
There's definitely a lot more to manage, but a language on its own isn't hard. The true difficulty comes from how much outside code you're willing/able to resource in order to complete a project.

Writing most of the code yourself is a good way to study algorithms and low level concepts. Using libraries on the other hand allows you to learn more about the higher level design of programs because you don't need to worry about trying to make complicated stuff that has been made a million times.
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